by Altini Andrea, Biagioni Debora, Canosa Carlotta, Cassina Giulia, Duradoni Mirko, Fisico Alice
Introduction
The ways humans beings behaves, thinks, and makes decisions isn’t always
a rational way. Kurt Lewin’s Field Theory construct (1943) affirms that
those aspects may be influenced by cognitive heuristics, which comes
from both individual’s characteristics and external environment.
According to social heuristics hypothesis, the social environment
influences those process through the internalization of social norms in
the form of automatic behavioural dispositions. (Peysakhovich et al.,
2013; Peysakhovich et al., 2014). The emergence of the Information
Communication Technologies has created a new field of interactions for
humans beings. The Social identity model of deindividuation effects
affirms that the anonymousness given to people by some ICT, strengthen
people’s affiliation to social norms (Postmes, 1998). Thanks to SIDE’s
researchers evidences, it will be interesting understanding how people
behave in a virtual contest.
Reference Model/Theory
The theory of cognitive dissonance (Festinger, 1957) considers
dissonance as a psychological state of tension that individuals are
motivated to minimize. Such phenomenon takes place when an individual
entertains ideas or behaviours that are psychologically inconsistent.
More specifically it can consist in a logical incompatibility, related
to past behaviours and cultural norms. Already the classical studies of
Sherif (1932) underline the influence of social norms on human
behaviours. Such norms, which represent the expectations of a social
group in relation to its members, provide the parameters to which
individuals can link their interpretation of the world, and against
which they shape their behaviours and notions.
Social norms in fact allow individuals to behave effectively, to build
and maintain relations, and to manage their self-image (Cialdini &
Trost 1998). Based on this evidence it can be stated that actions or
perceptions that are inconsistent with social norms produce a
dissonance, especially when they are internalized and become part of the
individual consciousness. The discomfort produced by this inconsistency
is reduced, as assumed by Festinger’s theory, by modifying the weakest
element in the dissonance.
Hypotheses and Aims
We assume that in the unfrustated game condition the participants
will not experience dissonance, because interacting with other
individuals in that circumstance does not conflict with social norms. On
the other hand, in the frustrated game condition, participants will
experience dissonance between their behaviour and social norms,
according to these two aspects, they act and evaluate their actions.
Therefore, more they will interact in the frustrated condition, more
they will rework the psychic structure against the weaker element, in
this case, the opinion.
Hypothesis: In the frustrated game condition there
is a statistically significant linear relationship between activities in
the public radar (contact) and activities in the private radar
(opinion).
Data Analysis and Results
The variable activity in the public radar has been transformed
using the natural logarithm due to the inadequacy of the values of
skewness and kurtosis. Instead the activity in the private radar
presented values of skewness and kurtosis adequate. Both variables were
continuous and on an appropriate scale of measure, thus we proceeded to
the analysis of the Bravais-Pearson’s correlation coefficient.
|
Activity in private radar |
|
Frustrated condition |
Unfrustrated condition |
Activity in public radar |
0.40* |
0.30 |
*p < .05
In the frustrated game condition exists a statistically significant
linear relationship (r = .40; p <.05) between the activity in the
public radar (M = 1.88; SD = 1.82) and the activity in the private radar
(M = 6.88; SD = 6.72). When the activity in the public radar increases
also the activity in the private radar raises. In the unfrustrated game
there is no statistically significant linear relationship (r = .30; ns)
between the activity in the public radar (M = 2.61; SD = 3.66) and the
private radar’s activity (M = 7.41; SD = 6:14).
Discussion and future perspectives
The correlation between the activity in the public radar and the
activity in the private radar emerges only in the frustrated game
condition. We can assume that only in this condition the contacts
occurred through approaches in public radar affected the perception or
the declaration of closeness of opinion of the participant. This result
can be attributed to the effect of the instruction. In the unfrustrated
condition the participants are free to get in contact with other
individuals solely on the basis of their own desire of self-expression.
In the frustrated game condition the same action to get in contact with
other participants can also be attributed to the received instruction.
We suppose that the subjects, unable to rationalize their behaviour, try
to re-establish a cognitive consonance changing the weakest element in
order to restore their sense of self-esteem, in this case the perception
of others’ opinion, through the movement in the private radar. This
action is visible only to the one who made the movement and from nobody
else, so we can assume that this action could act as a reflection of the
rearrangement of the psychic structure. People, despite the anonymity
offered by ICT, regulates themselves in their action on the basis of
introjected social norms. Useful for future research will be to
determine which ergonomic features of ICT, as well as the real-life
contexts, make it possible to exploit this phenomenon of self-regulation
and when this can lead to self-justification of amoral or dishonest
behaviour.
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